Cardboard Town Develop: Strategy Games // Pubic: Strategy Games Launch: 2023 Cardboard Town is a relaxing Roguelike of letters that instead of fighting against dangerous enemies we have to build a small city and make it as large as possible while we keep the energy, environmental and security needs necessary for the well-being of the inhabitants covered. The game is structured through a series of days (which in other titles of the genre would be the shifts) during which we can play as many letters as we can afford, becoming the consequences immediately later. Press New Day in the interface will put new cards in our hand and a new budget to buy and execute them. However, the event meter will also advance that may result in random problems against which we will have to react.
Perhaps, the most disappointing of the Strategy Games game that, on the other hand, has given in the clove with the tone and rhythm of its proposal, is to find that the ideology in the design prevents us from building a city to our liking. Cardboard Games is clearly thought so that we play imitating the usual urban planning in the narrow countries that, based, forces us to connect all buildings with a road, have high water tanks or to create suburbs specifically separated from the depressed areas »That they are represented as parks of caravans or official protection housing. One of the most disconcerting elements that we find in this demo is that single-family houses or the most expensive condos allow us to increase our population almost without any associated problem while working class homes will always introduce a safety problem. In Cardboard Games, increasing our population is necessary to have more resources (directly represented as coins) with which to buy more expensive cards such as hospitals or energy plants. However, although all citizens contribute the same (wink, wink) some are represented as more desirable than others. But leaving aside the questionable ideas that seem to have permeated in the design almost unconsciously, the title seems quite balanced in terms of its difficulty and depth, with a quite interesting visual section, especially in relation to construction animations.
Because when we play a letter and place some type of building on the board, we can briefly see how it rises from the foundations to the final finish; A small quite elegant detail, which gives Cardboard Games a pleasant polished that is not perceived in static images. Personally, and despite the fact that I always find interesting to see how developers use their political beliefs and opinions (provided they are not part of a hate speech, of course), I think Cardboard Games is too limited by A specific vision of urban planning and a very rigid perception of the problems and solutions that we can find when we live in society. With an interface that imitates the desk of an architect, the Strategy title transmits the feeling of being a space to play where we can put the rules at the service of our creativity. But Cardboard Games is far from that. It is a game to imitate American cities in which the key to reaching the goal is simply to be able to copy.
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